ktlooki.blogg.se

Mythic bladebound magus build
Mythic bladebound magus build













mythic bladebound magus build

And I'm not a big fan of Spell Combat encouraging full attacks either. The requirement for one-handed weapons is annoying. This alone severely limits weapon choices.Ģ) Combat style is a bit too limited. The available buffs are quite good.ġ) Too focused on spell crits. Third level typically had a mix of utility (fly, Burst of Speed), buffs (haste), and emergency healing (vampiric touch).True. The magus in my group typically prepared Intensified Shocking Grasps (magical lineage cheese ftw) in his first level slot(s) and Mirror Image, Blur etc in his 2nd level spell slots. I found that while the magus spell list doesn't really have any great candidates for spellstrike at level 2, they get some really good defensive spells. I also adjust things up if a player's build isn't doing well - this usually enables concepts the game doesn't readily support. But when I DM I usually reserve the right to tweak things if there is a problem, but I also make sure to let the player adjust their character accordingly. Personally I think letting him have 1+Level+Int Bonus Arcana would be fair, then letting him adjust feats as he wants. But if you did change it then talking it over with your player and letting him tweak his character would make sense. The Magus does have the ability to do insane amounts of burst damage which can be a problem. Personally, I still say if the problem is crits and spell damage being too high, then you should work with the player and change it. If it is +20 or better level 3 and so on. If he has a Concentration Check modifier of +18 or better, he doesn't need to roll for level 2 spells. HATE HATE HATE! That said, if he has Combat Casting and an Int of 20 or better, then he doesn't need to roll for level 1 spells.

mythic bladebound magus build

Though in fairness I despise mechanics that result in a lot of extra rolling. Needing to roll every time you use a spell in melee.when you class is designed to use spells in melee? Kind of stupid. I don't think it is very fun and it makes being a Magus more tedious. Note that I don't think this is a good way to do balance. If he has the Combat Casting Feat he gets a +4 bonus (so on a 1 he'd get a 1+16=17 and wouldn't need to roll). If using Spell Combat they can add a bonus to this roll up to their Int Bonus, but then take that same number as a penalty on all attacks for that round. So a 7th level Magus with an Intelligence of 20 would roll d20+12 and need to get a 17 or higher for a 1st level spell. That requires a DC 15+2*Spell Level Concentration Check (d20+Caster Level+Spellcasting_Bonus - That's int bonus for a Magu). To clarify, are you saying if he casts shocking grasp for instance and attacks, that provokes an attack of opportunity?The casting will provoke UNLESS he casts it defensively. Much too late to change the crits on spell damage. To clarify, are you saying if he casts shocking grasp for instance and attacks, that provokes an attack of opportunity? It also means the player doesn't feel awful for using something that isn't a Scimitar.Much too late to change the crits on spell damage. Net result would probably be using Spell Strike more often, but less damage per hit. It also means the player doesn't feel awful for using something that isn't a Scimitar.Īssuming crits are the problem, you could possibly give him bonus Arcana and make it so he doesn't double spell damage on a crit with the weapon (or only does it on a nat 20). Duskblades, for instance, don't need to do this.Īssuming crits are the problem, you could possibly give him bonus Arcana and make it so he doesn't double spell damage on a crit with the weapon (or only does it on a nat 20). Your player might not be doing this, but it is a rather tedious requirement, imho. On oddity of the Magus is that they are made to cast in melee, but their casting will still provoke AoO unless they cast on the defensive (which PF makes harder at low levels). Then you could potentially do 21d6 + weapon damage at 7th level on a Crit. You don't have to split your Arcana with your weapon then (but at 19th level you make up for this). On the other hand the Bladebound Magus is far from the best Archetype. Assuming he's going with Intensified Shocking Grasps. Critting on a Shocking Grasp to deal 14d6 + double weapon damage can kill a lot of things. A Magus can do a ton of damage, which is probably what you are noticing.















Mythic bladebound magus build